QRCode Encoder SDK Dynamic Library: Fast Integration Guide

QRCode Encoder SDK Dynamic Library — API overview and examples

Overview

  • Purpose: native dynamic library (DLL/.so/.dylib) exposing an API to encode data into QR Codes for embedding in desktop, server, or embedded apps.
  • Typical features: encode text/URLs, set error-correction level, choose version/size, output raster (PNG/JPEG/bitmap) or vector (SVG), set margin/scale/colors, embed logo, return raw module matrix, stream output, and thread-safe encoder contexts.

Key API components (assumed/common)

  • Initialization / lifetime
    • create_encoder(config) → encoder_handle
    • destroy_encoder(encoder_handle)
  • Encoding functions
    • encode_text(encoder_handle, const chardata, options, output_buffer) → status
    • encode_segments(encoder_handle, segments[], options, output_buffer*)
  • Output formats
    • output_as_png(encoder_handle, quality, stream_cb, user_ctx)
    • output_as_svg(encoder_handle, scale, bool include_margin, char** out_svg)
    • output_raw_matrix(encoder_handle, uint8_t** matrix, int* size)
  • Options / parameters (options struct)
    • error_correction: L/M/Q/H
    • version: 0 (auto) or 1..40
    • mask: -1 (auto) or 0..7
    • scale / module_pixel_size
    • margin (quiet zone) in modules
    • foreground_color / background_color (RGB / hex)
    • image_format: PNG/JPEG/SVG/RAW
    • center_logo (image data + scale/opacity)
    • boost_ecc (bool)
  • Streaming & callbacks
    • encoder supports stream callback to write output in chunks (useful for large images / limited memory)
  • Error handling
    • status codes: OK, INVALID_INPUT, BUFFER_TOO_SMALL, ENCODING_FAILED, IO_ERROR
    • get_last_error(encoder_handle) → const char
  • Threading
    • encoderhandle is thread-safe for concurrent read-only ops; create separate handles for parallel encodes if library docs recommend.

Minimal usage example (C API)

c

// create EncoderConfig cfg = { .error_correction = ECC_MEDIUM, .version = 0, .scale = 4, .margin = 4 }; EncoderHandle h = create_encoder(&cfg); // encode to PNG in-memory OutputBuffer out = {0}; Status s = encode_text(h, https://example.com”, NULL, &out); if (s == OK) { // out.data (uint8_t) and out.size contain PNG bytes write_file(“qrcode.png”, out.data, out.size); } free_output(&out); destroyencoder(h);

Example: get raw module matrix ©

c

EncoderHandle h = create_encoder(NULL); uint8_t* matrix = NULL; int size = 0; if (encode_text_raw_matrix(h, “12345”, &matrix, &size) == OK) { // matrix is size*size bytes; 1 = dark module, 0 = light // render or inspect modules free(matrix); } destroy_encoder(h);

Example: usage from C# (P/Invoke) — calling PNG stream callback

  • P/Invoke signatures for create_encoder, encode_text_stream(encoder, data, callback, ctx), destroy_encoder.
  • Provide a managed callback that receives byte chunks and writes to FileStream.

Example: Java / JNI

  • Load native lib, expose native methods encodeToPNG(byte[] input, Options) returning byte[]; call from Java and write to file or ImageIO.

Best-practice recommendations

  • Use auto-version (0) unless strict size control is needed.
  • Let library auto-select mask for best readability unless you need deterministic output.
  • Use at least M or Q ECC for production; H if embedding logos.
  • Stream large outputs to avoid large in-memory buffers.
  • Validate input length vs chosen version/ecc; library may return BUFFER_TOO_SMALL or VERSION_TOO_SMALL.
  • Cache encoder instances when reusing identical config to reduce init overhead.

If you want, I can produce: (1) a concrete C header + minimal implementation stub for this API, (2) P/Invoke C# signatures, or (3) a full example for embedding a logo and producing PNG — tell me which.

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